Demo Reel

My demo reel for 2011 as part of the Ringling College's first Game Art & Design class of 2011.

Content includes work from 2008-2011:
- character and asset model turntables
- 2D character process work
- 3D & traditional animations
- clips from my final senior thesis

DEMO REEL BREAKDOWN:

Shot1: Felicity - character turntable
polycount = 10,234 tris
software = Maya, Zbrush, UDK, Photoshop, xNormal

Shot2: Felicity - orthographic ref sheet
software = Photoshop

Shot3: Felicity - character concept art
software = Photoshop

Shot4: Spiral Tree - turntable
software = Maya, Zbrush, UDK, Photoshop, xNormal

Shot5: Swirl Tree - turntable
software = Maya, Zbrush, UDK, Photoshop, xNormal

Shot6: Eiichiro - modular character turntables
polycount = 8187 tris, 7736 tris, 7131 tris
software = Maya, Mudbox, UDK, Photoshop

Shot7: Eiichiro - orthographic ref sheet
software = Photoshop

Shot8: Character Jump - traditional animation

Shot9: Primitive Theater - 3D animation
software = Maya, Photoshop

Shot10: Quadruped Run Cycle - traditional animation

Shot11: Floursack Jump - traditional animation

Shot12: Lip Sync - traditional animation

Shot13: Biped Walk Cycle - traditional animation

Shot14: Simple Character Jump - 3D animation
software = Maya, Photoshop

Shot15: Simple Character Walk Cycle - 3D animation
software = Maya, Photoshop

Shot16: Eytan - character concept art process
software = Photoshop, Corel Painter

Shot17: Thesis - bedroom scene
Assets Created: the moon, window frame, doll, window seat, books, lamp, background toys, wooden box, bed, white box, bedroom floor and walls
Responsible for: camera movement, asset placement, character animation
software = Maya, Zbrush, UDK, Photoshop, xNormal, Crazybump

Shot18: Thesis - Arcana garden scene
Assets Created: swirl & spiral trees, yellow leaves, green & pink swirl plants, flowers, mushrooms, stumps, grass, moss, UDK terrain, light shafts
Responsible for: camera movement, asset placement, character animation
software = Maya, Zbrush, UDK, Photoshop, xNormal, Crazybump

Shot19: Thesis - Arcana petal bug scene
Assets Created: swirl & spiral trees, yellow leaves, swirl flower perch, UDK terrain, petal bug flowers, petal bug flipbook particle effect
Responsible for: camera movement, petal bug movement, asset placement, character animation
software = Maya, Zbrush, UDK, Photoshop, xNormal, Crazybump

Shot20: Thesis - Arcana dark forest scene
Assets Created: spiral trees, UDK terrain, petal bug flipbook particle effect, glow-orbs, mushrooms, grass, vines
Responsible for: camera movement, petal bug movement, asset placement, character animation
software = Maya, Zbrush, UDK, Photoshop, xNormal, Crazybump

Shot21: Thesis - Arcana Beauty Shot
UDK Screenshot
software = Maya, Zbrush, UDK, Photoshop, xNormal, Crazybump

Senior Thesis

The final product of 16+ months of hard work, sweat, blood, and tears.
Senior Thesis for Team Noufaux from the Ringling College of Art & Design's first graduating Game Art & Design Class.

The entire "making-of" process book can be viewed at http://noufaux.blogspot.com

TEAM NOUFAUX is:
Erin "Kiiro" Facile & Danielle Burcky

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